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The Icosystem game is a simple
demonstration of the power of emergent behaviors and
Agent-Based modeling. The game shows how two similar sets
of rules can yield dramatically different emergent
behaviors. But are there other rules that yield different,
interesting behaviors?
In the Interactive Evolution version of the game, we have
used the Hunch Engine™ to search the space of
possible rules for the game. Starting with a gallery of
pre-defined rules, interact with the tool to create new
patterns of emerging behavior in the Icosystem Game.
Please note that your browser must have Java installed
and activated in order for this applet to work.
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